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Krieg Digistruct Peak Guide (OP 10, No Grog, Norfleet, Harold, Bee, etc. required)
Hello there, I hope you are all doing well today! I am here to present a Krieg guide for taking down Digistruct peak (through OP 10) that requires no Norfleet, Sham, Grog, Bee-Hawk, DPUH, and so on. Important to note that I used this build on the Unofficial Community Patch but the advice, gear, and build translate seamlessly to the vanilla game for Krieg. Gameplay + Commentary for those of you uninterested in reading: https://www.youtube.com/watch?v=w70qsmcuqik Note: As a quick note, I do understand that this build isn't exactly "groundbreaking" for Krieg and there are multiple videos of people speedrunning the Peak with this build or at least a similar one. The intent isn't to showcase some new original build but rather to explain it. I've seen people run through with a similar build but I have yet to see any commentary or explanation of their gear, skill build, playstyle, etc. so I thought this might be helpful! Section 1: Build Green/Bloodlust Tree:
Blood Filled Guns (5/5): 2.5% Mag size per stack of our bloodlust is really nice. There are very easy ways to stack bloodlust (which I will cover) and a 250% magazine size increase at 100 stacks is substantial. This allows us to fire our guns pretty much endlessly, dramatically increasing the DPS of Krieg.
Blood Twitch (5/5): 1.5% weapon swap speed per stack of bloodlust = 150% weapon swap speed at max. Those of you that have read my guides before know that I am a bit of a sucker for weapon swap speed. It dramatically increases your DPS guys! This means you can instantly swap away from your slag weapon and go back to DPSing. Also, you may need to swap to a Moxxi weapon or a launcher in a tight situation and the speed will save you.
Blood Bath (5/5): This skill is honestly just stupid how strong it is. This is an absolute must-have on any Krieg build. 2.5% weapon damage per stack after we get a kill with a grenade or explosion and also gives a 75% chance of dropping a grenade. 250% weapon damage at max stacks and it is doubled to 500% weapon damage with the COM we will be using (Leg. Reaper). Absolutely insane damage and we can spam grenades rather liberally. Easy for Krieg to activate this skill as well because many of his best weapons are grenade/explosive weapons.
Boiling Blood (5/5): Increases the time before bloodlust starts to decay by 2.5 seconds. Having high bloodlust stacks is a massive increase to our DPS. The longer we have high stacks the better.
Nervous Blood (5/5): Kill skill that gives us 1.5% reload speed per stack. 150% reload speed at max bloodlust is phenomenal. Another massive increase to our DPS. Take it!
Bloodsplosion (1/1): Everybody knows of bloodsplosion and its shenanigans. We aren't really reliant on the bloodsplosion overkill damage chains but there isn't really a good reason to skip it. There will be multiple instances where the nova damage deals significant damage to nearby enemies or flat out kills them. Worth the point!
Feed the Meat (5/5): 50% max health is pretty substantial for a character that relies on face-tanking enemies. The shield delay isn't super important since we will primarily use the Rough Rider. Helpful for scenarios where we use the Easy Mode shield.
Embrace the Pain (5/5): Really nice skill that gives substantial fire rate and shield recharge delay. In this case, we really just want it for the fire rate DPS boost.
Thrill of the Kill (1/5): Our com boosts this skill to 6 but even if it didn't a value point is worth it for this skill. With 1 point (no boost from com) we get 50% of our health back from overkill damage... something Krieg excels at. Dramatic survivability increase, no reason to skip this.
Strip the Flesh (5/5): 15% flat explosive damage and boosted to 30% in FFYL. This is great for Krieg, we will be using explosive weapons plenty. That extra 15% boost is no joke in FFYL and will likely save you more than once.
Redeem the Soul (1/1): Pretty cool co-op skill that allows you to instantly revive teammates. However, the 50% FFYL time increase is what we really care about. It's really significant and basically guarantees you will get up.
Fuel the Fire (5/5): Kill skill. 35% chance to set yourself from a fire attack is cool and all but really the 200% elemental effect chance is what we are after. Makes it very easy to apply slag, DoTs, and the more DoT and elemental effects we have going the higher likelihood of catching ourselves on fire (which means more damage and survivability).
Numbed Nerves (5/5): 50% damage reduction (+ Rough Rider's 20%) while you are on fire is massive. Fuel the Fire and our gear choices will make it very easy to set ourselves on fire so it is certainly worth the point.
Pain is Power (5/5): Flat 25% Weapon and Melee damage buff (except snipers, doesn't matter though) that gets doubled when we are on fire. It does lower our crit damage by 25% but that really doesn't matter. We don't need crits anyway, we blow stuff up. Huge DPS increase and is absolutely worth it.
Elemental Elation (5/5): When we are dealing elemental status effects to enemies (fuel the fire makes this easy), we gain stacks (up to 20) that increase our fire rate by 3% and mag size by 5%. It is very easy to apply elemental effects and we will often be at max stacks with this skill. Dramatically increases our DPS.
Delusional Damage (1/1): All elemental status effects can catch us on fire with this skill and the chance is determined by our Fuel the Fire skill (and Burn, Baby, Burn). This is fantastic! We don't have to rely on fire weapons (which do not work properly in the peak) to get the awesome benefits from our hellborn tree.
Fire Fiend (5/5): 50% Weapon accuracy and 35% reload speed when we are on fire. Another great boost to our DPS and that accuracy actually helps more than you would think. You can level Flame Flare instead of this skill if you prefer (or whatever) but I don't have any issues staying on fire. Therefore, Flame Flare is a bit redundant.
Elemental Empathy (5/5): Burn status effects heal you for 25% of the damage dealt. Honestly, we won't be using a ton of fire weapons but the capstone of this tree naturally produces fire DoTs for us. Raving Retribution plus this skill gives you some nice sustain. Can skip if you feel that the survivability doesn't help.
Raving Retribution (1/1): When Krieg is on fire and damaged homing fireballs will seek out the enemies and explode on them. It deals pretty solid damage and gives us nice sustain with Elemental Empathy.
Weapon 1 (slag): Slagga is one of the premier slagging options on any character. Krieg is no exception here! Florentine is not too bad on Krieg either because of his very high elemental chances but I prefer the Slagga. Whatever works best for you though.
Weapon 2 (DPS): We have multiple options here but the highest DPS option is easily the Peak Opener. If you don't want to farm for one, the alternatives I would consider are as follows: Kerblaster, Ogre, DPUH, Swordsplosion/Unicornsplosion, Carnage, Hail, Kitten, and many more of course. Every single weapon here can proc blood bath very consistently (except the Kitten) and we really need a weapon that can do that. Blood Bath is the bread and butter of this build and having a weapon like the Peak Opener, that can not only proc blood bath but it also takes significant advantage of the skill. You can pretty much run through the entire peak with this thing in your hand.
Weapon 3 (SurveyoLoader Weapon): I pretty much just leave the conference call in my inventory the entire time in this slot. It can deal with loaders, shreds Saturn, helps with Surveyors, and is just a generally strong weapon. You could roll a corrosive Pimpernel (still good despite Pain is Power), Butcher, or Interfacer here as well. This slot just gives us some extra versatility and high DPS for loaders and surveyors.
Weapon 4 (Utility/FFYL): This is the slot that you could tinker with the most. I typically hold onto the Hive, Flakker, Badaboom, or any other strong launcher for this slot. Launchers, in general, are amazing with Strip the Flesh and all the reload speed, mag size, fire rate, etc. that Krieg receives. I like the Hive because it can proc all our elemental skills, deal significant damage, and is also amazing for Surveyors. Pop a shot or two into the air and it will do the rest. The Flakker can be weapon swapped rapidly back and forth while firing (hard to explain but demonstrated on Dukino's mom and OMGWTH) to deal massive DPS. I use it to deal with Dukino's mom and the Binary Boss. Not necessary but very powerful and pretty funny.
Shield: Rough Rider and the Easy Mode. We will pretty much always stick with the RR because of Krieg's benefits of not having a shield plus the awesome tankiness it gives us. Krieg can stack a ton of health and DR with this shield active. The Easy Mode is not at all necessary but helps speed up kills of certain mini-bosses. I really only use it for Scorch and the Queens. You'll notice I used it on Saturn but it did nothing, RR would have been better.
Class Mod: Legendary Reaper. Extra kill skill duration and a +5 to Blood Bath. That is literally all we care about. Gives us more uptime and more damage from Blood Bath. It is insane how much this COM will boost your DPS. This is the only piece of gear that I would say is absolutely required.
Grenade: For this build, we will be using the Pandemic. This is debatably the best bloodlust stacking grenade in the game and that's really all we need. It is also deals a ton of DoT which procs our hellborn skill tree. Perfect! Alternatively, the Storm Front/Electric Chair, a low-level Crossfire/Bouncing Bonny, the Leech, are all good stacking options as well. Whatever you feel is best suited to your playstyle.
Relic: Blood of the Ancients. Specifically, we want the one that boosts Assualt Rifle and Shotgun max ammo. The Peak Opener and Conference call absolutely churn through ammo so it is a needed addition. If you can't get one that has both prioritize ones that give you AR ammo because we will be using that the most. The max health from the relic is of course welcome as well.
Section 3: General Tips
Generally, I advise caution and calculated approaches to the Peak. You still want to think about how you will approach certain mini-bosses but you can't really be cautious with Krieg. Embrace the chaos and get in the fray. As soon as you have Blood Bath going you're going to churn through everything. Activate it with your weapon of choice and then go to town. This is super important for mini-bosses!! For example, If you get the Dukino's Mom spawn where the midgets spawn with her, use this to your advantage. Kill the midgets with the peak opener to proc BB and then switch to the Flakker, Harold, Conference Call, whatever. The same thing applies to Saturn! Kill his turrets with grenade/explosive damage and then pull out the Conference Call, Butcher, Interfacer, etc. This will seriously make the run a lot easier. Another tip, you can proc BB on the Binary Boss by blowing up his head first. Prioritize this and then let BB do the work.
Prioritize corrosive weapons (when not using explosive). For some reason, in the Peak flesh enemies do not actually take bonus damage from fire. They are considered "non-flesh" and take neutral damage. This means that fire is not totally useless but no longer retains a distinct advantage to flesh enemies. However, corrosive is not resisted by anything (other than some weird interactions with spider ants, use shock for them) and still deals bonus damage to loaders. Corrosive DoT also tends to do more and stick longer on enemies. Making it the more versatile choice for the peak. Link to the thread explaining this more in-depth: https://forums.gearboxsoftware.com/t/digistruct-peak-enemy-typing-issue-and-why-your-fire-guns-suck-there/1119745
Thanks for checking the post out! Please let me know if you have any questions. I will link the UCP changelog below if anyone is interested in the differences.
[first] [prev] [next] The Devastator class Precursor machine was the size of a large metropolis. Full of ground combat machines, air superiority machines, mining and reclamation machines that could move under their own power and were festooned with a thousand weapons. It was over a hundred million years old and had exterminated life on planets with its massive guns, with biowarfare, with chemical warfare, and with good old nuclear fire. It had wiped away planet after planet of the enemies cattle, the hated enemy's food sources, before finally following orders of the greater machines and going into sleep mode on a dead world. Now the call had sounded out. Cattle had run amuck, even learning jumpspace technology. That meant the enemy had not been defeated, that his food source had multiplied into the trillions while the Devastator had slumbered, slowly sinking into the crust of the barren planet. That was of no moment. Cattle could not fight back, that was why they were cattle. They knew nothing but safety and the security of numbers, willing to trade their own safety for the suffering of others. The cattle willingly marched into the pens if the pens promised safety. The cattle were not the problem. It was the feral intelligence that were the problem. Feral intelligence could fight. They knew nothing else. They cared for nothing else. A feral intelligence always destroyed itself once it could wield nuclear fire. The universe had proved it over and over even before the great machine had gone into slumber. The call had sounded out, informing the machines that cattle had broken loose from the pens. The Devastator had computed that the problem would be solved quickly, with a minimum expenditure of resources, and had started to go back into slumber. That was when the second call sounded. A feral intelligence had mastered FTL travel and had turned all of their unthinking violence against the Precursor war machines. The Devastator considered the chances of the feral intelligence lasting long enough to withstand his brethren's assault, withstand purification and pacification. It was mathematically insignificant. Not zero, but close enough that it required an application of resource driven computation to analyze it. Feral intelligences always destroyed themselves. The Devastator knew this. Had it encoded into its very bones. It did not feel the electronic version of caution as it moved into the planetary system, exiting faster than light travel. It screeched out its warcry as it exited into the system and brought up its scanners. It felt the electronic version of anticipation as it detected orbital facilities around two planets that teemed with billions of cattle, as it tasted jumpspace wake trails, as it felt the presence of a small, insignificant amount of cattle space vessels arrayed to attempt to stand against it near the outer gas giant. It was a waste of resources. Cattle could not withstand machines. It was as solid a fact as radioactive decay and as impossible to stop. It roared and turned to accelerate toward the cattle ships waiting on the other side of the gas giant, letting them know the futility of their resistance and that nothing could stop it from destroying them any more than they could stop entropy. It felt electronic satisfaction as nearly 10% of the cattle ships broke formation and fled for the planets. The cattle ships lit their engines, trying to keep the gas giant between them and the great Precursor machine but the Devastator knew it would do no good. It would ensure they were caught mathematically opposite of it and begin launching subsidiary craft to destroy them and reclaim the resources of their wreckage. The Devastator slowed as it approached the gas giant, ancient code pulsing impulses into the electronic brain at the mathematical certainty of destroying the cattle's defenses and thus weakening the hated enemy. pssst... over here... The transmission was in binary. The basic code, on a low band that the Devastator used to contact and exchange data with its peers. The signal origin was close, just behind it, in the gap between two point defense radars. The Devastator tumbled as it slowed, searching with its senses to check that tiniest of gaps in its sensors. It could detect nothing out of the ordinary. The fact that the gas giant had a high level of hydrocarbon and pseudo-organic compounds was a high certainty with most gas giants of that size. The Devastator cast around, knowing the cattle had not sent that transmission. psst... here... This time the transmission was only a few hundred kilometers above the hull, right behind the main guns of battery-eight, between the massive cannons and the sensor array, in a gap in the coverage caused by space dust not yet cleared from the array. The Devastator ensured the cattle vessels were on the other side of the gas giant as it cast around again, looking for what could possibly be sending the message on that particular channel and rotating again to either force the transmitter to move away or hit the hull of massive Devastator. ...right here... The Devastator felt the computer version of anxiety. A new factor had entered the computation. The voice, and the binary signal somehow had a voice, a whispering, tickling, hissing faint signal of binary on a wavelength just above the screaming particles of the foam between realspace and subspace. This time the voice had come from just below the Devastators thick hull, beneath the vessel, in a gap between the sensors in a place where its own orbital guns would not dazzle the sensors. The Devastator rolled, getting the upper sensors into place in a graceful sideways roll. Nothing. The Devastator was barely tracking the cattle. They were of no moment. Something was whispering on a bandwidth that was beyond organic abilities. Could it be a damaged ally, barely able to whisper for electronic assistance? ...I see you... The Devastator heard the signal hiss to life, trickling out of empty space a few hundred kilometers away. It felt of a surge of self-defense protocol override everything else and it unleashed all of its gun at the empty space, suspecting that this possible enemy may be using some type of photo-passthrough adaptive camouflage. Nothing. The Devastator felt the self-preservation protocols wake up and fill some of its processors. That signal had originated from that point! Even a dust-speck would have been detected by its scanner arrays, nothing could have escaped the terrawatts of death it had unleashed. ...touch... The Devastator felt a physical TOUCH on its housing, the decameters thick armor around the massive computer core that made up its brain. That was impossible! It was in the center of the ship, protected by layer after layer of armor, defensive mechanisms, sensors, but yet it had felt something touch the housing, press against it lightly, only a few tickles of the suggestion of pressure per square micrometer but a touch all the same. There was a slight ripple in realspace only a few meters above the hull and the Devastator pushed itself away, firing every weapon it could bring to bear on the spot only a few atoms wide, all of its sensor questing, seeking, hunting in electronic desperation to find out what was transmitting, what was touching it! ...here... The word was whispered from only a few meters away from the electronic "brain" of the Devastator, inside the protective housing, inside the field that would shut down biological neural function and even primitive artificial intelligences! The Devestator felt self-protection and self-preservation programs never before accessed come online and flood into its RAM as the word was whispered at it from inside the final layer of protection. Massive nCv cannons lowered, the housings screamed as the Devastator pushed them past the limit, to aim at its own hull. It opened fire, trying to claw into its own body in the electronic version of panic to get whatever was inside it out of it. All of its sensors were directed into its own body. It no longer even bothered with tracking the cattle fleet. Even its astrogation and navigation programs, even the ones responsible to maintain orbit around the gas giant, were desperately racing through the circuitry, desperate to find whatever was whispering. ...over here... The whisper was over it, on top of it, and carried sidecode of a mathematically impossible jumble of electrons arrayed in an impossible manner, with quarks whirling through electron valences, antimatter electrons in the nucleus, preons stretched to massive size taking up the place of neutrons, all with jumbling strangled mathematical codes that made no sense. The Devastator's brain burned out the receptors to defend itself from such electronic madness. And felt a touch upon one of the upper lobes of its quantum computer brain. ...over here... The Devastator was throwing antivirus software out, slamming firewalls against each other, crushing ports into electronic ghosts, doing anything it could to keep out the voice. Inside the Main Computer Housing the last resort lasers began raking across anything that didn't match the original blueprints, burning away dust, odd quarks and electrons, destroying an upgraded maintenance robot that was desperately trying to detect what had touched its carapace. From deep within the gas giant tentacles hundreds of miles long rose toward the Devastator, the ends slowly unrolling as massive graviton assisted 'suckers' on the inside of the tentacles deployed razored thorns of dark matter infused psuedo-bone. The Devastator detected the tentacles just as they wrapped around it, the thick psuedo-protoplasmic tentacles that were thick with dark matter squeezing the Devastator's hull with impossible strength as meters thick muscles flexed with enough strength to crush the hull into itself and shatter armor over a kilometer thick. Gibbering, raving, SCREAMING in something beyond electronic self-preservation programs would normally allow, the Devastator began to break apart, caught in the grips of the tentacles, being pulled into the gas giant. ...delicious delicious delicious... The Devastator heard from inside its own mind as a beak nearly twenty kilometers long crushed its hull. HELP ME, BROTHERS, PLEEEEEASE! The beak closed and the Devastators brain flashed out of existence as the hull crushed around it. The last thing it felt was something new. It threw data out with the cry for assistance to let its brethren know the last experience hashed data compile it had undergone. The data made no sense to the other Precursor war machines that heard the cry. A biological entity could have explained it. Terror. And despair. A Desolation Class precursor war machine was assigned to discover what had caused the Devastator's intelligence collapse. It dropped into the system and found no trace of its mechanical brethren. Just some cattle species space craft hiding behind a gas giant, obviously intending ambushing it. Feeling the electronic version of anticipation it moved into orbit around the gas giant, intending on forcing the cattle ships to move out of line of sight with their worlds if they wanted to stay on the opposite side of the gas giant from it. It updated its computations based on the fact that 10% of the cattle's ships had fled away from it. It had already computed out the battle. It knew how the battle would go. While it could not detect any signs of its little brother it computed that it would simply destroy the cattle and then search. It powered up its guns and began to move it's metropolis sized bukk slowly to ...psst... over here... --------------------- The stellar system was infested with a known species of cattle, obviously seeking to rise above themselves as the Jotun class Precursor vessel arrived in the system. It released its roar to let the cattle know not only why but who was destroying them to reclaim the resources they so foolishly squandered. It began unthawing ancient bioweapons and chemical weapons known to work upon that race, began reconfinguring its war machines to forms that had exterminated who planets of the cattle during the time that the Precursor war machine had been forged. The Jotun released over a hundred Devastator classes from its hull, computed the battle plan as they came to electronic life, then informed them of how the extermination and reclamation would progress. They were barely into the system when a high energy signal appeared, rising from the most heavily infested planet and moving toward them. The Jotun ordered a diagnostic of its scanners when the first information came in. It was apparently moving at .85C, but yet its progress toward the Jotun and its smaller brethren on the system map showed it moving at almost 22C. That made no sense. An object moving at .85C only approached at .85C, not at 22C. By the time the diagnostic was done the object had gotten a third of the way toward the Jotun, crossing a quarter of the radius of the system. The scanners reported that the energy signal, with the strength normally reserved for a quasar, was not a massive ship or an oncoming armada interlinked together, but was simply a single object the size of cattle. Again the Jotun ordered a complete low level full diagnostic on all systems. Risky, but any object radiating that much power and moving at two different speeds required all systems were working at optimum efficiency. It had finished just as the small object came to a stop. The Jotun focused scanning arrays on it, turning up the power to the point that it would boil away meters of armor. The figure was a primate, half of it made up of robotics. It had some kind of sheet of material floating behind it, the movement suggesting some kind of current was effecting it and making it undulate. It was dressed in two primary colors, red and blue, had its lower legs pressed together with the toes pointing down and the upper limbs crossed over its chest, one biological the other mechanical. "So, you're the new punk everyone's talking about," The figure stated over a wide bandwidth of wavelengths. Oddly enough, to the Jotun's sensors, sound waves travelled through vaccum almost instantly across a light second to its sensors. The Jotun tried to compute how sound waves moved faster than light through a vacuum. Instead of answering the Jotun and its brethren opened fire. The figure arced through the beams as if light speed weapons were moving slow enough for it to just compute and swoop around in a resource wasting corkscrew. The Jotun realized it was racing for one of the Devastators, one clenched fist held in front of it. The Jotun computed a 99.99999999999998 chance that the small primate would splatter against the hull of the Devastator and started to turn its attention to computing a missile firing resolution for missile bay 148 to destroy an orbital facility around the nearest planetoid. The small figure punched straight through the Devastator, as if it was made of nebula gas instead of density collapsed armor, high tensile ceramics, and reinforced internal spaces. The Devastator's computer core shrieked with self-preservation code snippets as the figure exited the opposite side of the Devastator holding the Primary Computer Core CPU0 in its fist. It paused, looked at its fist, and shot beams of red energy from its eyes, destroying the computer core in a puff of atomic smoke. The Jotun yanked its processing power back to the figure as it raked its gaze, still emitting beams of red energy that left ripples in jumpspace, across the side of another Devastator, tearing it open like it was made of fragile tissue, the red beams reducing the computer core to its component atoms with the briefest of touches. Several computational nodes collapsed when trying to analyze the beams, suffering the fatal CANNOTDIVIDEBYZERO shriek of despair before imploding on themselves. The Jotun stared in electronic shock, all his computational power trying to compute how the tiny half-mechanical primate could grab a hold on the front armor of one of the Devastators, and without any source to exert leverage against, physically move a city-sized spacecraft in an arc and throw it against another one. According to scanners the "thrown" Devastator was only moving at 0.001C for inertia purposes yet crossed the hundreds of kilometers to the next Devastator in an amount of time that would require it to be moving at 6C. CANNOTDIVIDEBYINFINITYDIVIDEDBYZERO The Jotun cut loose with its weapons and goggled in electronic confusion as most of the beams and slugs were avoided, slapped aside, or ignored. Until a nCv (near C velocity) slug the size of skyscraper hit it dead center of the chest, the impact point looking only the size of a soda can. The Jotun's processors struggled to understand how something that size had only made an impact smaller than itself. CANNOTSUBDIVIDETWINKIESBYCHEETOSBYZERO The figure looked down at the tear in its suit, at the bruised biological flesh that had been exposed, then at the Jotun. It lifted a hand, extended the first finger next to the opposable thumb, and slowly waved it back and forth. "That might have worked against a Galactic Class Klark, but it was pathetic against an Apokalypse level Injustice MCLXI Cyber-Clark," The figure said, the tone calm and confident. The meanings behind the words were gibberish to the Jotun, who devoted processor cycles to try to decode the meanings for any hint on how to defeat the creature before it. The Jotun computed that retreat was the only option as the small primate figure set about destroying the last of the Devastators. It began activating the engines when the primate suddenly turned in place. "No you don't," It snapped. Again, it sounded as if the Central Computer Core Housing had been set to atmosphere so that sound waves could be heard within it, yet a quick check showed the housing was still at almost perfect vacuum. Sound waves cannot travel through space, a hundred diagnostic programs computed. And promptly crashed. Those red beams lanced out again and the Jotun braced in the microsecond it had. It was like being brushed by the solar flare of a red giant concentrated into a piercing lance of nuclear fire. Armor exploded from energy transfer, slagged away from thermal transfer, or just ceased to exist as ravening atoms usually only found in the photosphere of a dying red sun attacked the atoms of the armor. The beam tore through mile after mile of internal structure, the figure still emitting the beam from its tiny eyes. The Helljump engines exploded when the light touched them. The Jotun listed, pouring debris and a cloud of atomized armor from the wound that completely bisected it. "Done. Now let's see the face of the enemy," The figure said, slapping its hands together after it crashed/flew through the last Devastator. It reoriented on the Jotun and began to "slowly" drift toward the Jotun, moving at only 0.000003C according to some scanners but crossing the distance as if it was moving at 1.5C. The figure flexed its primate hands and a slow smile spread across its face. "I can't wait to rip away your housing and see you with my own eyes," the figure said, the sound waves again travelling inside the vacuum of the strategic housing. The Jotun tried to react but the figure was suddenly pushing open armor with its two hands. Self-preservation programs crashed trying to compute how to prevent impossibility itself from breaching critical spaces. Self-defense programs tried to compute how to defend against something that did nothing but radiate impossibility around it. The Jotun knew what it had to do as the creature tore open the last of the hardened bulkheads protecting the Strategic Housing. It detonated the antimatter reactor that powered the "brain" as the figure tore through the Strategic Housing and laid eyes upon the supercomputer core. It had computed that not even the figure could withstand the direct assault of kiloton of pure antimatter point blank. The explosion completely consumed the Jotun. When the ravening energy disappated the red and blue figure was lying in blackness, surrounded by an expanding ring of debris and energy. It stared at the stars and mouthed a single word. "Ouch." --------------------- CONFED INTELLIGENCE TO: MANTID INTELLIGENCE Our digitial brothers have computed a high chance that we're not looking at a handful of these Precursors, but rather an armada of them that had gone to sleep thinking everyone was dead. We concur and are buckling down for the long haul. -----NOTHING FOLLOWS------ MANTID FREE WORLDS INTERNAL MEMO If humankind ever wonders why it was put in this universe by some unknown creator then know that it was for this very moment.
Cover | First chapter | Previous | Patreon | Published Books | Website | Discord “Sarah said you wanted to speak with me?” I strode into Zafir’s office and closed the door behind me. He looked mildly surprised to see me at first, but a welcoming smile took over soon after. “Yes…we have much to discuss.” Zafir watched me carefully as I sat across from him. “First and foremost, I should inform you of Abel’s lie and the steps I took to fix what he’d done.” “Oh lovely. I can’t wait.” I leaned against the armrest. “Do tell me of your noble deeds, o’ great hero.” A short laugh escaped Zafir before he settled back in his seat, hands steepled in his lap, and his voice becoming all business. “To the point it is. Abel, contrary to his reports to me and what he told you, had you fitted with the manner of brain chip that can be detonated. The military recently began investigating Abel’s activities due to his sudden—classified—disappearance. As much of his misconduct was in relation to the other survivors, I took the liberty of ordering additional scans when you were rendered unconscious.” I gave him an impatient look when he paused for a swig of water. “Which showed the chip. And?” “I took the liberty of replacing it. After some discussions with our bosses, I educated them on the nuances of survivors such as yourself and acquired permission to use a Syldrari-made chip.” Zafir gave me that mysterious ‘I know you’re overthinking every word I say’ smile of his. “The survivors, and especially you, require more processing power than the empire’s chips provide. Luckily for us, the empire has no qualms about stealing technology from others and refitting it to suit their own purposes.” “Why Syldrari specifically?” I raised an eyebrow. “There’s plenty of races more advanced than us.” “Because the Syldrari are the most advanced species we’ve encountered, and because a Syldrari chip was the only one you showed compatibility with. I imagine it must have something to do with the Resonance Incident and your Syldrari suit.” Zafir shrugged, seemingly unbothered by my suspicion. “With that explained, we come to the primary reason I sent for you: I want your permission to run further tests. I’m not confident that Abel didn’t fake more information. Specifically, I would like to run blood tests.” “I mean…fine?” I glanced around, then back at Zafir. “Here, or one of the labs?” “Here will suffice.” Zafir motioned for me to roll up my sleeves. He stood and began rummaging around in the nearby cabinets. “How is training progressing?” “It’s…going. There’s not really much to say on that front until they can start actually going out to do…whatever it is we do.” I shook my head. “I’m still waiting to hear back from our bosses, but I did send in my request that Calder, Nikolai, and Maelor begin working.” Zafir pulled a chair up next to me and rolled a tray over, motioning for me to give him my arm. “Speaking of which, they want you to resume patrolling the Syldrari Sector during the day. They believe we’ve given enough time—” “I’m not so sure about that,” I interjected, thinking back to the letter Sarah had brought to me from Rel. “From what I understand, the Syldrari are worryingly convinced that I’m Lethe, and it may be dangerous for me there because of it.” “And you have this on good authority?” Zafir inquired as he gently prodded at my arm, sanitizing it before strapping a thin black band around the crook of my elbow. I grimaced. It was too late not to elaborate. “Rel sent a letter along with our meal the other week. He warned that I should stay away because multiple clans, including the R’selkti, are looking for me due to these rumors.” “Of course…” Zafir sighed, his expression falling. “I’m afraid there’s nothing I can say at this point to make them reconsider…without putting you at greater risk. Tomorrow you will begin your patrols again. I will see if I can convince our superiors to permit one of your colleagues to join you. Either way, I am planning to have one of them act as our ‘vigilante’ in the sector for a time, while you work elsewhere. Who would you say is the most stable?” “Nikolai for sure.” I raised an eyebrow as Zafir took the band off me. “Done already?” “Indeed. It’s much more efficient than a needle.” Zafir tilted a black glass vial, peering into it briefly before capping it off. The other three were quickly sealed as well. If there was anything off about my blood, he didn’t comment or show it. A pity, that. I was curious to know if there were still traces of blue like I’d seen while fighting the odd Syldrari. “Now then, I recommend you rest for the remainder of the day. I want you at your best when dealing with the Syldrari. Perhaps you can do some reading on their culture while you relax?” * * * I arrived in the Syldrari Sector early in the morning as shops were starting to open and people were beginning to walk the streets. Though it was early, there seemed to be an unusual number of people out and about. They were all so distracted that I managed to make it all the way to Rel’s cafe without anyone acknowledging my presence. “Elara? You shouldn’t…” Rel released an aggravated sigh. “You don’t have a choice and that’s why you’re here. Of course. What can I do for you, then? Are you feeling better?” “Better…ish?” I shrugged and gave him a small smile. “What can I say? It’s one thing after another. I’m just trying to roll with the punches at this point.” “Understandable.” Rel nodded and gave me a tired smile. “Will I be surprising you again today?” “Can you stop spoiling the graekstidat fodder for one second?” A familiar, grumpy voice demanded. I glanced over to see a Syldrari man with pale grey skin walking over. His black hair obscured one eye, the pale blue underside glowing against his cheek. His eyes were…among the odder that I’d seen. While the pupils were consistent with Syldrari, the colors of deep mauve, yellow, and jade green blended together similar to how a human’s hazel did. However, I had no damn idea where I’d heard his voice before. “A…what fodder?” I looked over at the aggravated Rel. “And since when did you have an edgy teenager working for you?” “Ah, think of it as an amphibious, furred shark hybrid the length of…several train cars,” Rel answered, pressing his fingers to his temples. “Furthermore, Aldiner is old enough to be your great-great-great-” “I’m working here to pay up for pissing off the elder here,” Aldiner interjected with a snort as he pushed his hands into his apron pockets. He leaned over me, examining me from a few angles. “You don’t have that military air to you. Sure you’re a—” I gave Aldiner my best cold, intimidating glare as he reached out and poked my cheek once. When he went for a second poke, I knocked his arm aside, spun behind him and elbowed him where I hoped his kidneys were, and moved to take him down to the ground. Alas, an arm wrapped around my waist and lifted me clean off the floor—and didn’t stop until my butt was planted on his shoulder. I looked down, startled enough to forget about beating the crap out of Aldiner. “Ignore Aldiner. He likes to annoy everyone he sees, and hates being ignored.” The much larger Syldrari glanced at me. I certainly hadn’t expected it to be the grumpy soldier man, seeing as he’d appeared to rather dislike me. “You’re fast, for a strigaella.” “A human woman,” Rel answered my next question with a sigh. Aldiner, behave. Humans are much less…ah…” Rel motioned with his hands and wiggled his fingers as he searched for the word. “You don’t touch humans unless invited to,” the soldier Syldrari grunted. “She invited ya?” Aldiner leaned forward peering at the soldier and then at where I was perched on his shoulder. “I didn’t, but I can appreciate that he was stopping me from starting a brawl with you right here and—” I cut myself off with an aggravated sigh when felt the feral attempting to push forward. All three Syldrari went still and watched me warily. What they sensed, or how much, I wasn’t sure I wanted to know. “Set me down, please…uh…” “Heh, always bitching about manners and you never introduced yourself, did ya?” Aldiner gave the soldier a cocky grin. “…call me Casair,” the soldier glanced away, seeming a little disgruntled, but the patterns of light on his arms didn’t so much as flicker. …Aldiner on the other hand… I glanced at the self-contained rave fish, then back at Casair. “And you can call me Elara, though I suppose you knew that already.” “Awww, Casair is shy!” Aldiner teased. “Suppressing—” “Quiet, vlerst bait.” Casair crossed his arms at the strobing Syldrari, then glanced over at me. “Back to patrolling needlessly?” “Something like that. I was sitting around recovering for so long that my boss’s bosses started thinking up other uses for me.” I grimaced before walking over to the counter and hopping up onto my usual seat. “As for surprising me, Rel, yes. Though I’d like a glass of…” I paused to reference the menu, “Jiirst☆nil?” Either I said it very right or terribly wrong, because all three men stopped what they were doing to stare at me in shock. Well, Aldiner was staring already, but he didn’t count. “Ah, there you are Rel my dear!” A woman’s voice carried through the room shortly after I heard the doors to the establishment open. “I’ve been looking everywhere for you!” “Mother, please…” a familiar voice groaned, and I glanced back to see the candy girl—who perked up and waved when she spotted me. “Careful you don’t become the queen’s snack,” Casair muttered by my ear before moving away to a booth in the corner, settling into it in such a way that he could keep an eye on everyone. Queen? I eyed the flamboyant woman and the three people with her. If one was her daughter, I had to assume the other two were guards—they had weapons holstered at their hips, at least. “I’m honored by your visit, but please refrain—” Rel began. “So, when will you become one of my consorts?” The…queen? demanded with a bright smile—one that faltered when Rel placed the drink he was making in front of me instead of her. I half-expected her to be angry, but instead she studied me for a moment, her head tilted, and a finger pressed against her full, black-painted lips. “A visitor in the Syldrari Sector…are you an Iri, Sen’iri, Sol’iri, Anad’iri, Sora’iri, or Lun’iri? I can never tell with you humans…” “Elara is an Iri, honestly…” Rel rubbed his temples. “How many times must we explain to you that the humans are binary in their biological—” “And that is just the problem! Biological! If they didn’t hop around between bodies and swap out prosthetics constantly—no offense—perhaps I could more easily identify who they are!” The queen hmphed, crossed her arms, then finally seemed to spot my uniform. “Ah, a military girl—my favorite. If Rel still refuses to become my consort… How would you like off this planet, sweetie?” “Mother, please!” The candy girl moved between her mother and me. “Elara is the nice human I told you about! She likes the candy I make, and her friends are going to help give me ideas for ones more humans will like! Plus, you haven’t even introduced yourself! Humans can’t sense a queen’s identity!” “Speaking of my colleagues,” I paused, pulling out several sheets of paper that had been folded together. “They may not be able to come to the sector for a while, so they asked me to deliver their notes to you.” She took them, and skimmed the first page, the glowing sections of her skin pulsing faster the more she read. “This is…this is great! I’m going to go work on the next batch!” And with that, the excitable candy girl darted out of the café, practically skipping as she went. “I’m Xilen, I run the mercantile Dvarl Clan,” the queen stated promptly, offering me her hand. When I shook it, she paused to study my face and search my eyes. “If you ever want off this planet, Rel knows how to contact me. It wouldn’t do for a pretty little thing like you to be wasted on the humans.” “…I’ll keep that in mind…” I gently reclaimed my hand while Aldiner snickered from somewhere. “Do you find women…?” Rel raised an eyebrow when I shook my head. “Then, you are being polite.” “I’m keeping my options open,” I countered. “If the military can’t recreate the Resonance phenomena—and maybe even if they can—their next step is going to be breeding our mutations down to offspring. I want no part of that, so having options is good.” “Ahhh, she’s so smart!” Xilen leaned over to squeeze me, rubbing her cheek against mine. To my surprise, the Syldrari in the cafe all looked ready to start a fight over it—with her. I got the distinct feeling it wasn’t jealousy, which made me all the more confused. “You just say the word and I’ll have you off this planet and into my arms! I’d love to see how such a cute human would look in Syldrari clothes—you don’t mind translucency, do you? I’d imagine not—” “Elara needs to have her meal before she returns to her duties.” Rel suddenly appeared behind us, his hand on the queen’s shoulder, and his voice cold as ice. “If you’re here to discuss trade, you can wait for me in the usual room.” “How dare—” One of the men I assumed to be the queen’s guards started to raise a weapon. I figured this was as good a time as any to make my point. I was out of my chair and twisting the weapon out of the man’s hand before he could finish his sentence. Using his body weight against him, I got him on the floor and twisted his arm behind his back, placing my booted foot against the back of his shoulders. “You— Ugh!” The other guard grunted when Casair’s fist met his stomach. “Please keep in mind that my job is to keep conflicts in the Syldrari Sector to a minimum, and I am authorized to use lethal force if you pull a weapon on anyone, regardless of race or species,” I spoke calmly, grinding my heel into the Syldrari’s back for emphasis. “You may keep your weapons and use them for defense if necessary. If you pull them again for any other reason…” “Cuuute!” Xilen promptly squeezed me in a hug. It took most of my willpower to beat down the feral, especially since I agreed with the idea of fucking ripping her arms off if she hugged me one more damn time. Xilen leaned down to speak quietly by my ear, “Be careful, dear. If you ever suspect you’re in trouble or in over your head, I’m sure you know how we can get them to come running to save you. And, stay far, far away from the R’selkti and their queen.” “Uh—?” I didn’t get to ask her what the hell she was on about. She fetched her guards and led them to some back room, leaving me confused and…a little unnerved. “I apologize for Queen Xilen’s…eccentricities,” Rel offered when I finally turned around to return to my seat. “Are all queens so goddamn pushy?” I snorted irritably, trying to shove Xilen’s insinuations out of my mind. “Ah…with Iri being the rarest of the six, they tend to act however they please…” Rel murmured awkwardly. “It is not uncommon for Syldrari women to turn their rarity into a form of power over others. Most Iri, even if they are not queens, have many…I believe the human word is ‘spouses?’” “Long story short: most recent queens have been groomed to see the other sexes as playthings to collect. Some of them even take other Iri, but it’s frowned upon,” Casair piped up flatly. “Xilen is of a different tide. She’s lasted so long because she can pretend. Whatever she whispered to you was probably as herself.” “Blah blah blah.” Aldiner rolled his eyes before leaning toward me. “You know, being a queen’s pet has its perks.” “Aldiner!” Rel barked, his markings flaring bright. “Go wash the dishes!” “Fiiine.” Aldiner sauntered off toward the back, though he turned and stuck his fingers up in a V and flicked his surprisingly long dual or split tongue between them before disappearing through the door. …I have a feeling it’s a good thing Rel didn’t catch that… I shook my head slightly. “So, are there any other developments I should know about before I start my patrols again?” “Just…be cautious. Someone has convinced the people here that you are Lethe…and that she may be a queen or related to one.” Rel sighed heavily and pushed his hair back. “Aside from that, things have been calming down after the little queen was found. With Xilen here…who knows. Her unannounced visits always cause trouble.” Next
2019 Offseason Review Series: Day 18 - The Carolina Panthers
Team: The Carolina Panthers
Division: The NFC South
It’s that time of year again! After a season that could best be described as “a hangover you don’t deserve”, we watched the Panthers soar to a 6-2 record. After a beatdown of eventual playoff caliber Baltimore, It finally looked like we were poised to shrug off our non-consecutive winning streak habit. But it was not meant to be. A combination of shallow defensive depth and a lingering shoulder issue for Cam Newton saw us collapse down the stretch, and we ended 7-9 winning only a single game. After watching the sharp downturn of our fortunes, questions surrounding our QB’s health and a major exodus of our most tenured veteran talent, one could be forgiven for a glum outlook on the franchise’s future going into this offseason. But despite the spirit in which we entered it, this offseason has been a resounding success. And one that leaves little doubt that we’re an improved team despite our more prominent losses. What follows is a point for point breakdown in how we made the transition from collapsed contender to potential comeback story.
None whatsoever. From both the commentator sphere and other fanbases, the Panthers were pretty roundly rebuked for hiring offensive coordinator Norv Turner. Despite alarms being raised over 7 step drops and an over reliance on deep shot, Turner was a revelation for our offense. He apparently meant every word of emphasizing high completion throws and taking pressure off of Cam, and we began to see looks for our QB that were totally absent in the Mike Shula era. He’s now had a chance to throw dump offs, and to have reliable comeback options. Cam, prior to breaking down, was enjoying one of the best seasons of his career and despite the shoulder injury, still finished with a career high completion percentage. Christian McCaffery, our other offensive mainstay, saw his rushing efficiency go from 3.7 YPC his rookie season to 5.0 yards in year two, with his total scrimmage yardage upticking from 1,086 to 1,965 in Norv’s new passing and blocking system. Turner’s tenure thus far has been an unmitigated success and a refreshing change of pace from the stale, dull system we fell into under Shula. The other transition, from Steve Wilkes to Eric Washington at defensive coordinator, yielded decidedly more mixed results. Washington, simply put, was not good in his transition from the DL coach. In over his depth. He struggled all year, culminating in Rivera assuming defensive playcalling down the stretch. The turnaround in our defense once he did was remarkable, though by that point, Cam was falling apart so visibly that what happened on that side of the ball no longer mattered. Washington has been retained for the upcoming season, but Rivera’s going to keep the playcalling duties. And captaining the ship is Rivera himself. Despite a call for his head among our fanbase’s more frustrated elements, Rivera was kept for 2019. And I’m glad for it. All or Nothing (though I’ve not had a chance to see it) provided a window into his management style, vindicating some like me who pushed back against narratives that he was a dispassionate robot. And while I’m a bit higher on Ron than many, I don’t think it’s unsafe at all to say that none of the coaching hires would have represented an obvious upgrade. At the end of the day, Rivera lead a squad to 6-2 before his QB’s season derailed, which is not really on him. He could maybe be criticized for letting Washington fail for too long, but at the end of the day, few of our woes from last year can be solely attributed to him. While this is certainly a put up or get out year for Rivera, I have little doubt that he’ll be leading the gang come 2020 as well.
Thomas Davis, LB - Now we get into the stuff that hurts. And this one really, really hurts. I understand it. We needed to figure out whether Thompson could stand on his own like, yesterday so we can decide his long term potential. Davis, while still playing at a high level, is an old man for the position he plays. Letting him walk was a logical decision. But none of it changes the fact that Davis has been the soul of this defense for over a decade, and was easily one of the most beloved players and leaders over the 14 years he spent with us. He will be missed, both for his play and his spirit. Julius Peppers, DE - Speaking of franchise staples, long time DE and future Hall of Fame inductee Julius Peppers’ watch has ended. Unlike Davis, who we simply allowed to leave, Pep has called it a career. And what a career it was. Though almost every single article about our defensive adjustments leads off with “With Peppers retiring, the Panthers no longer have anyone who can rush the passer”, the reality is that Pep did far less than his opposite in Mario Addison to that effect. Though he came back to us in 2017 with a monster 11 sack season, that number was always misleading given how few pressures he accomplished it on. Last year, he came back down to earth. It was time, and while I wish we could have given Pep one last, Super Bowl winning hurrah, a new direction was needed. Ryan Kalil, C - Ryan Kalil rounds out our list of beloved departing veterans. The anchor of our offensive line for 12 years has hung up his cleats. Of all the offseason changes, this was by far the scariest, as the difference between Cam with and without a good center of the course of his career has been stark and terrifying. Kalil was a damn good player right up to the end, though the rash of injuries he suffered between 2016 and 2018 clearly took their toll on his performance. And while we have replaced him (and debatably upgraded), Kalil was both a locker room leader and a damn good contributor that will be missed by all. Devin Funchess, WR - We now get into the departures who will be less missed. Funchess, admittedly, gets a bit of a bad wrap from our fanbase who often talk about him as though he were trash. While not trash, he is at least very replaceable. In fact, Funchess replacement began well before the expiration of his contract, as he had been fully supplanted by rookie DJ Moore and sophomore Curtis Samuel down the stretch last year. By the end, he was a healthy scratch. While I’m sure he’s going to put up numbers in Andrew Luck’s offense, Funchess is no sort of elite talent. He’s a big body who fails to gain separation and who inconsistently leverages his size to his advantage. I view his upside as a Brandon LaFell type of guy. And that type of guy is no longer a fit for what we’re trying to do. Matt Kalil, OT - If the Carolina fandom is ambivalent about Funyun’s departure, we’re positively giddy about this one. Cut with a June 1st designation, Kalil saved us the money that allowed other moves to be possible. Though the shine has come off the diamond that was Gettleman’s tenure with us, the man often doesn’t get the credit he should. He did do a great deal for us, particularly his completely unheralded building of our OL (No less than 3 of our 5 starters this coming season will have been Gettleman acquisitions). But by far the biggest mistake in his tenure was the massive albatros of a contract he doled out to Matt Kalil, who could not have failed more spectacularly (or predictably) to live up to it. Mike Adams, FS - I speak on behalf of the fanbase when I say that we have nothing but respect for Adams. He was a solid player and a veteran leader who spent his last two years giving lift to a secondary that hasn’t seen a great safety tandem since the Clinton Administration. But your eyes don’t deceive. We really were running his 37 year old ass out there as a free safety. And that simply could not be allowed to continue. I wish Adams the best, but it was time to move on.
Matt Paradis, C - Here’s the fun stuff. After losing Kalil to retirement, we signed former Broncos safety Matt Paradis to replace him. At only 29, Paradis represents a significant youthening at the position, and for a guy whose upside is top 5 at the position, we got him at a significant discount. Obviously that discount was due to medical risks, which prompted his release by the Broncos in the first place. But Paradis’ has been fully cleared from day 1 and avoided the PUP list. By all accounts, he’s in tip top shape. We’ll obviously see how that holds up as the season gets underway, but Paradis is definitely one of the steals of the 2019 free agency period and I could not be happier to have him. His arrival is enormous for our prospects, and has turned our biggest positional question mark into an area of strength. Daryl Williams, OT - It’s a bit disingenuous to call Williams an arrival, as he never actually left. But that he never left is nothing short of remarkable. After a 2017 All Pro season, Williams suffered a major setback of an injury in 2018 training camp that eventually turned into a season ending injury after he tried to rush back. Still though, the League is constantly hungry for All Pro level OT talent and I was sure Williams was going to get scooped up. Instead, he signed a 1 year, $6 million deal to come back to us, and short of black magic I’m not entirely sure how Marty Hurney pulled it off. Williams is a terrific player who can play many parts of the OL. He can slot in at LG if rookie OT Greg Little can win the LT job, but also provides insurance at LT if he can’t. He and Moton playing opposite one another represents the best OT tandem that Cam Newton has ever enjoyed. Gerald McCoy, DT - Awwwww yeah! My all time favorite Tampa Bay Buccaneer is now a Carolina Panther. McCoy is a rock solid DT who truly needs no introduction from me. How we plan to use him is a bit murkier, but use him we definitely will. I suspect to see McCoy playing DT opposite Kawaan Short in our 3-4 looks (more on that in a minute), to line up next to him in our 5-2 looks, and to work with him on pass rushing 4-3 sets. He adds more juice to a pass rush that already saw a healthy injection of talent this year, and is more consistent in the run game than some of the other DL on the roster, which was a notable area of weakness last season. He fits the versatility first mold that’s going to allow Rivera to mix up our defensive looks as transition fully to a hybrid, and is a terrific leader in the locker room besides. Our beat writers have described him as “joined at the hip” with Kawaan Short, and I fully expect the pair to make one another better. Bruce Irvin, OLB - Perhaps the first real signal that this wasn’t going to be the Carolina defense of yesteryear, Irvin is a vet leadership, change of pace signing. In moving to a hybrid defense, we acquired a number of rookie talents to complement OLBs like Marquis Hayes. Irvin rounds out that group, and provides us with a valuable cog in pass rushing sets and a good leader for the younguns. Though he’s not as disruptive as he once was, Irvin is a rock solid player who provides us with quality depth and leadership. Chris Hogan, WR - A graduate of the Patriots Random White Guy Academy, Hogan flashed serious potential for his first couple of years in New England before getting gradually phased out of the offense. I’m not expecting much, but he has the potential to help us on deep balls and it’s generally never a bad thing to have more talent at WR. Aldrick Robinson, WR - Robinson does one thing and one thing only, which is catch touchdowns. Conveniently, that’s one thing we struggled with last season. But with Greg Olsen now fully healthy and a sudden wealth of other options at WR, I would give Robinson long odds of making the roster.
Pick 1.16: Brian Burns, DE/OLB - I am still in shock that Brian Burns was available at pick #16. I wanted him very badly, but I was certain he’d be an Atlanta Falcon. Instead, people allowed him to fall all the way to us and I couldn’t be happier. Burns is the apotheosis of what we’re trying to accomplish with our defensive transition. He’s a guy as comfortable upright as he is with his hand in the dirt. While he lacks strength as a run defender, he has incredible burst off the edge and a ludicrously high ceiling as a pass rusher. I think he landed on a terrific team to turn that potential into reality and I’m extremely excited about what he can do with us. Pick 2.37 Greg Little, OT - Every description I’ve ever read of Little has described him as “Pro Ready”, and the team clearly drafted him with an eye on starting at LT. Luckily, we’ve hedged that bet a bit with the Daryl Williams signing, but Little still projects as a talented young player with a high floor and a well rounded skillset. If not the LT starter this year, he’ll almost certainly have the job to himself next season. PIck 3.100 Will Grier, QB - Boy did this piss people off at the time. Though cooler heads have since prevailed, this pick was seen by one group of reactionaries as an indictment on Cam’s health, and another as a wasted pick on a player who will never produce for us. The reality is neither. While Cam’s health is in good shape (put a pin it), we were put in a position last year in which he needed to rest a clearly deteriorating shoulder, but we had no faith in the men behind him to win games. If that’s the state of your backup, you need a better backup. This is a team that has seen playoff runs hinge on a game or two that Derek Anderson filled in for. So even as high as pick 100, Grier was a worthy investment. In terms of his playstyle, Grier slots as an accurate QB with a good deep ball and a cerebral style, but average arm strength and mediocre release. Pick 4.115 Christian Miller, OLB - Like Burns, Miller projects as a do-all DE/OLB who can play either upright or down low. He’s an athletic prospect whose game is a bit raw, but who checks all the measurable boxes. Likely a top 50 player before injuries kept him out of the pre-draft process, Miller represents a hell of a value at 115. I suspect we’ll see he and Burns as long term staples of the pass rush. Pick 5.114 Jordan Scarlett, RB - This was a bit of an odd one, but I’ve warmed to it over time. Scarlett is a bruising, violent running back who I’m almost certain was drafted to lend a hand in the red zone. As a change of pace to CMC, the two could not be more different. But coaches thus far have raved about his conditioning and power, so the pick may not have been as crazy as it looked at the time. Having said that, while I don’t think anyone should ever get upset over a 5th round pick, I do think we could have found better value at this position. Scarlett wasn’t likely to be gone by the time we selected our next player. Pick 6.212 Denis Daley, OT - I like this pick quite a bit. Daley had a rough statline in terms of sacks allowed when facing a veritable who’s who of elite college pass rushers (Jachari Polite, Josh Allan, Clelin Ferrell among them). But in spite of that, scouting reports consistently cite both his physical gifts and his improvement as the season went on. If he can cut down on his most egregious habits (most notably his overeager lunging at edge rushers), he has legit starting potential. Pick 7.237 Terry Godwin, WR - Godwin’s whole game is predicated on speed and football IQ. At 5’11, it’s certainly not coming from his physical measurables. But he was by all accounts a high work ethic, smart players who contributed admirably in his four years as Georgia starter. Godwin’s ceiling is likely a Curtis Samuel backup, but his early rapport with Cam makes me think he’ll stick on the roster despite his late draft spot.
Strengths and Weaknesses
Offense - With Cam’s health reportedly looking good (particularly his ability to throw deep; something he was never capable of throughout Camp) and the team adapting so well to Norv Turner’s system, I think offense as a whole is a good place to start. Though I said it last year, only to be hilariously wrong, Greg Olsen is operating at 100% as well, which provides a boost to our red zone effectiveness that is difficult to measure. By the end of last year, both DJ Moore and Curtis Samuel appeared to be on the cusp of a major breakout, both proving themselves so reliable that Devin Funchess was a healthy scratch by week 17. Those two should continue to grow, and Jarius Wright has proven to be a valuable slot receiver. And, of course, there’s CMC, who will continue to be our best offensive weapon not named Cam Newton. With good health and plenty of diverse options, I suspect the good times to continue to roll as we enter year two of Turner’s stewardship. Offensive Line - I can’t emphasize this enough, but our offensive line is nasty. With Williams’ return, we now have an All Pro OT to pair with breakout sensation Taylor Moton, which makes for an excellent tandem. Matt Paradis replaces, and if we’re being honest, provides an upgrade over Ryan Kalil, and Trai Turner is as effective a RG as ever. LG will likely be manned by whichever of Williams or Little doesn’t win LT, and Greg Van Roten (who’s performed admirably at the position) is still in the building as well. This is a very solid group of players, and a massive upgrade over what we had to work with last year. Pass Rush - This was a major area of concern last year, but I’m happy with where we’re at now. The transition to a hybrid defense was the right call for our personnel set, and between the draft and free agency, we’ve upgraded across the board. McCoy is a huge boost to our interior pressure and Brian Burns should contribute immediately. Efe Obada will likely continue to grow, and the new system is a much better fit for talented sophomore Marquis Hayes. Irvin is solid rotational addition as well, and Mario Addison is as stalwart a pass rusher as ever. All in all, we’ve gone from an extremely one dimensional pass rush to one that is versatile and capable of throwing multiple looks at our opponents. We will be hard to predict and hard to stop when we come at the QB next year. Weaknesses Run Defense - Though I’ve seen little attention paid to it, I’m very concerned about our run defense this year. Although we’ve beefed the hell out of the defensive front, few of these pieces excel in run defense. McCoy has mostly staked his reputation on being a 3 tech. Hayes, Miller and Burns were all flagged as prospect that lacked run support talent. Poe was miserable in defending the run last year, and it’s never really been Short’s bag. In terms of yards per carry, we finished 8th overall which sounds good. But this was mostly on the strength of changes when Rivera took over the playcalling, as backs tended to run over us consistently early in the year. As long as we have Luke, our run defense will be solid. But I do worry that with so much (needed, mind you) emphasis put on rushing the passer, we’ve left off this part of the game. The Secondary: As always with us, the secondary is a concern. It is, to be fair, less a concern than in previous years. Donte Jackson and James Bradberry both enjoyed very solid campaigns last year, and the former has allegedly done a lot of growing over the previous season. Eric Reid represents a good, solid strong safety. But free safety is, as ever, a mess. The job is going to sophomore player Rashaan Gaulden, but I think his capturing the position unopposed has less to do with what coaches see in him, and running out of money after doling out contracts to Paradis, McCoy and Williams. Our secondary, while improved, was inconsistent last season and was the primary reason we finished in the middle of the pack. And honestly, that’s about it. This is one of the strongest rosters Carolina has fielded in the Riv-Era, at least on paper.
Cam’s Health - Those of your who frequent nfl have likely seen my refrain on this many a time, but Cam’s health is not as dire as last season made it look, and the Andrew Luck comparisons have always been, frankly, crazy. In 2016, Cam tore his rotator cuff. He rushed his recovery in order to play in 2017. This created a buildup of scar tissue which, when coupled with a minor bone spur, caused a great deal of swelling this year that put Netwon in pain and limited his range of motion. It’s one of those injuries that, while not terrible by any means, does require either surgery or a great deal of rest. Cam, by virtue of being alpha and omega to this team, had the luxury of neither. The swelling persisted until he could barely throw. While that looks scary, the actual diagnosis was not that grim, and a simple shoulder scope as cleared the damage. By all accounts, he’s 100% and even making throws that he was incapable of these last two years. Bill Voth, who was the first (and for a long time, only) writer sounding the alarm on Cam’s strength as far back as 2017, has said that he’s making throws that look like his old self routinely. However, we are putting him on a pitch count. This like likely vet maintenance rather than a source of genuine alarm. But after the last couple of years, he does make you sweat a little. OL Health - The major fly in the ointment when it comes to Carolina’s optimism over its OL is that big if healthy caveat. If healthy, Paradis is a top 5 Center. If healthy, Williams has All Pro talent. 4 days into camp, however, neither is participating in serious pass rush drills and only today suited up in pads. It is possible that they’re just being eased along. They did avoid the PUP list, which we were almost sure was going to get Paradis at the very least. So they appear to be alright. But if they’re not, or they reinjure again, we go from being an extremely strong team to a fatally flawed one. A great deal is riding on the health of those two players, and the entire house of cards could fall apart quickly if they’re unable to deliver. Greg Olsen - The one health flag that I do have complete confidence in is tight end Greg Olsen. Suffering a series of foot breaks, he is now moving around at 100% capacity and has been medically cleared for all activity for months. Bone breaks are, when all is written, temporary injuries that often heal stronger when they actually get a chance to heal. Our most trusted beat writers, Voth and Rodrigue, have both been crystal clear that he looks like his old self and that his connection with Newton is as faithful as ever. What I’m less clear on is his role in the offense. For years, Greg Olsen was the pivotal piece of our passing game. But with his largely being sidelined with foot injuries over the last two years, the game has moved on. Curtis Samuel and DJ Moore are both going to receive plenty of targets, and McCaffery will be a critical element to the passing game. Greg will undoubtedly be our principle red zone threat, but the growth of other options has downgraded his loss from catastrophic to merely unfortunate. What role he carves out, and what boost he’s able to give our offense, will be very interesting to watch. 4-3 No More: Much has been made of the Carolina's transition from a 4-3 to a 3-4 this offseason. And most of it is crap. We aren't exactly moving in a direction that binary. IN the past, we have strictly been a 4-3 team throughout the Riv-Era. That is about to change, but not to a 3-4. What Rivera showed last year is a willingness to mix and match personnel sets. There were 3-4 looks, 4-3 looks and even 5-2 looks. What we're moving toward is thus not a single, codified base, but a hybrid defense that can throw out a number of formations and switch between them quickly. We want players who can play OLB and DE. DTs who can play DE. LBs who can drop into coverage and rush the passer. A modern defense is one that doesn't limit itself, which is why such a premium has been put on players with positional versatility. On paper, our personnel set is very well built for this. How it pans out in practice remains to be seen. It's a very radical transitioning happening over a short period of time, and while I think our defense has the potential to be excellent, there will doubtless be some growing pains as we navigate the transition.
Very little to speak of. The premier battle is going to be between Greg Little and Daryl Williams at LT. Apart from that, the timeshare that forms in different defensive sets will be intriguing. But for the most part, the roster is set.
Win Loss Predictions
I hate this part, particularly since the NFCS is a murderers row at present. The Panthers have a shot at a serious playoff run if all the chips fall right, but the Falcons are likely going to be resurgent (god you have no idea how much it hurts me to type that) and the Saints aren’t going anywhere. The Buccs I’m sure will do their best. That alone makes pinpointing what our season looks like in terms of Ws and Ls difficult. But this year, we’re also playing the equally enigmatic AFCS, whose teams look like contenders or middlers in turns. Even our other divisional draw, the NFCW, is difficult to find the pulse of. So rather than pretend that I know what each game is going to look like, I’m going to do what I always do; Likely wins, likely losses, toss ups. Likely Wins: TB, @AZ, JAX, @TB, @SF, TEN, WAS Likely Losses: LAR, @NO, @IND Toss Ups: @HOU, @GB, ATL, NO, @ATL, SEA So that’s 7 likely wins, 3 likely losses and 6 toss ups. If that seems like an unusually high degree of uncertainty, that’s because it is. Last year started off strong and fell apart for reasons that are both obvious and cautiously behind us. We’ve only improved over the offseason and should be formidable. But the schedule is grueling and many questions are yet unanswered. I said in my last offseason review that last year was likely going to be a tough season, and should be viewed mainly as a proof of concept for the new ideas we were incorporating via Turner’s offense and our gradual move away from a 4-3 defense. Well, it was a tough year for reasons of which I had no inkling at the time, and it was a proof of concept. And for the most part? The concept was proven sound. So this offseason, we’ve built on it and patched over the holes that developed in it. I know that “This offseason is a major turning point” is one of those things that gets thrown around a lot. It’s like how every Presidential election gets described as historic, as though choosing the leader of the free world could ever be anything but. But in a very real sense, this franchise has hit a turning point. Cam has to bounce back this year or he’ll face major doubts about his future contract. Rivera has to bounce back this year, or he’ll be out of a job. GM Marty Hurney has done an excellent job restocking the cupboards, but we’ve been down this road of defensive transition and an offense that eases things on the quarterback before. Last year, both ideas mostly worked, but this is the season where we must commit to them and see them through if we want to succeed with the parts we have. Thus the Panthers find themselves where we always seem to. We are a team that is as capable of going on a deep playoff run as we are forcing a total rebuild in the next two years. But for what it’s worth, I think it’s going to be a strong, “Eureka!” type season where everything finally comes together. For the sake of Rivera and company, I hope it does.
With Christmas just over, it’s time for the final MAME release for 2018, and what a year it’s been! Before we move on, let’s pause and recap some of the significant milestones from the past twelve months:
We’ve emulated a steady stream of hand-held games from Nintendo, Tiger and others. Our Tiger Game.com emulation now runs all released games.
Acorn computer emulation improvements have been too numerous to count. In particular, MAME now supports a huge array of peripherals.
Emulation for home systems based on the SSD XaviX, SunPlus µ'nSP and V.R. Technology VT platforms has really advanced, bringing a generation of TV games to life.
MAME now runs CLIX on InterPro and HP-UX on HP9000/300, both with graphical desktop environments and networking. MAME will also run SunOS with the SunView desktop environment on some SPARC workstations. Additionally, the SGI Iris Indigo R4000 shows its boot menu.
Long-standing graphical issues have been fixed, including priorities in Pac-Land and Moon Patrol, row scroll effects on Capcom CPS-3, and numerous glaring errors on Tatsumi games.
Hit detection on the now-infamous helicopter in Time Crisis has been corrected, rear-view mirrors work in Ridge Racer 2, Rave Racer and Ace Driver, track mirroring works in Rave Racer, and graphics have been improved across all Namco System 22 games.
Taito C-Chip emulation finally allows Bonze Adventure to play as intended, solving all the persistent gameplay issues.
Games with Capcom QSound and Taito Zoom ZSG-2 hardware now provide a far more enjoyable auditory experience.
Rare arcade systems keep getting dumped and emulated, including Tom Tom Magic, the original Gigas Mark II, Last KM, Night Mare, El Fin Del Tiempo, a prototype of Led Storm Rally 2011, and the Pac-Man hack Titan. Some of these were thought to be lost to time.
MAME 0.205 is no different. Newly supported arcade systems include Unico’s Magic Purple, and Visco’s never-before-seen prototype Pastel Island. The latter ties in nicely with improved video emulation for the SSV platform (yes, this fixes other long-standing glitches, too). Newly playable machines include Konami’s Tobe! Polystars, Evil Night and Total Vice. Yes, Konami M2 emulation is finally here! Be aware that there’s still a lot of room for performance optimisation on this system. Putting arcade systems aside for a moment, this release includes support for Dance Dance Revolution Strawberry Shortcake, and the Nintendo Game & Watch titles Oil Panic and Squish. Interestingly, there are no other emulators or simulators for Squish, and it hasn’t been included in any of Nintendo’s Game & Watch collections. It seems to draw inspiration from the Famicom game Devil World. There are hundreds more Commodore 64 cassettes in the software list now, and quite a few more BBC ROMs as well. Software lists have been added for the Nascom computers, along with updates to the boot ROM choices and better keyboard emulation. We’ve also created a skeleton driver and documented the known software for the Chinese Monon Color console. In a last-minute addition we added support for new version 2 .WOZ floppy images on the Apple II family. Of course, there are lots more additions and improvements that you can read about in the whatsnew.txt file, or you can get the source and Windows binary packages from the download page and try it out yourself. Enjoy the rest of the year, and all the best in 2019 from all of us at MAMEdev!
bbc_rom: Accelerator 1.03, Acom, Advanced BASIC 1.01, ATS 2.60 STL, ATS 3.1 Morley, CommSoft 8.6h, DataGem 1.02F, Demon, Diagram II, Disc Menu 1.00, Disc Menu 1.20, EdiKit 1.00, EXROM: The Extension ROM 3.17, General Utilities, Hebrew, HyperDriver 1.40, Ice-Box 1.40, Master Operating System: A Dabhand Guide, Matrix, Midwich WDFS, NTQ Font Extension ROM 2, NTQ Font Extension ROM 3, NTQ Font Extension ROM 4, Plus 4.00, PMS Genie Junior, ROM Master (Computer Village), Side Writer 4.0, Solidisk DFS 2.2F Issue 2, Solimon 1.02, StarStore II 2.03, STL Toolkit 1.20 15/10/85, STL Toolkit 1.20 22/10/85, STL Toolkit 1.20 27/09/85, STL Toolkit 1.3 03/03/86, SupaStore 2.0S, System Delta 2.011, T2C3 1.00, TechnoCAD R1, TechnoCAD R2, Teletel Emulator 1.00, Teletel Emulator 1.12, TNC2-3 Driver, Trek 1.07, Turbo-PROM, UserRAM Demonstration ROM, User to User, UVIPROM 1.0, VDU 1.2, VT100 1.60, Xcal [Nigel Barnes]
c64_cass: 10 Computer Hits 2, 180, 1985 - The Day After, 1985 - The Day After (alt), 4 Most Megaheroes, 5th Gear, 911 TS, APB, Aardvark, Ace 2088, Advanced Basketball Simulator, Agent X II: The Mad Prof's Back!, Ah Diddums, Airborne Ranger, Airwolf, Airwolf 2, Alleykat, Amaurote, Anarchy, Android 2, Andy Capp, Annihilator, Arcade Classics, Arcadia 64, Archon II: Adept, Arkanoid, Armageddon, Armageddon (Visions), Asylum, Attack of the Mutant Camels, Augie Doggie and Doggie Daddy, Automania (Manic Mechanic), B.C. Bill, BC's Quest for Tires, BCII: Grog's Revenge, BMX Racers, BMX Racers (alt), BMX Racers (alt2), BMX Simulator, BMX Trials, Back to Reality, Back to the Future, Barbarian II, Batman, Batman: The Caped Crusader, Battle Island, Battle Ships, Battle Valley, Bazooka Bill, Beach Buggy Simulator, Beach-Head, Beat-It, Better Dead Than Alien, Beyond the Ice Palace, Big Nose's American Adventure, Bionic Granny, Blagger Goes to Hollywood, Blaze Out, Blue Angel 69, Blue Thunder, Bomb Jack, Bomb Jack II, Bombo, Bombuzal, Booga-Boo the Flea, Booty, Booty (Silver), Brainstorm, Breakthru, Bruce Lee, Bubble Bobble, Bubble Dizzy, Buffalo Bill's Rodeo Games, Bug Blitz, Bug Squad, Bullseye, Bump Set Spike, Burger Chase, C.O.D.E. Hunter, Cauldron I & II, Cauldron II: The Pumpkin Strikes Back, Cavelon, Cavemania, Caverns of Eriban, Caverns of Xydrapur, Chain Reaction, Challenger, Championship Basketball - Two on Two, Chiller, Chinese Juggler, Chubby Gristle, Circus Attractions, Classic Snooker, Cliff Hanger, Combat Lynx, Commando, Commando (Encore), Computer-Orgel, Corporation, Cosmic Convoy, Cosmic Cruiser, Crazy Balloon, Crazy Cars, Crazy Kong, Critical Mass, Cybernoid: The Fighting Machine, Cybertron Mission, Cybotron, Cyclons, Cylu, Daley Thompson's Decathlon, Daley Thompson's Decathlon (Hit Squad), Dan Dare II - Mekon's Revenge, Danger Mouse in Double Trouble, Dark Star, Das Spukschloss, Deadly Evil, Demon Blue, Denarius, Desert Hawk, Dizzy: Down the Rapids, Donkey Kong, Double Dare, Double Dragon II: The Revenge, Drop Zone, Duck Shoot, Dynamite Dan, Eagle Empire, Enduro Racer, Engineer Humpty, Erebus, European 5-a-Side, Falcon Patrol, Falcon Patrol 2, Fall Guy, Fast Food, Fighter Pilot, Finders Keepers, Firelord, Fireman Sam, First Strike, Fist II: La Leyenda Continua, Flak, Flying Feathers, Footballer of the Year, Force One, Formula 1 Simulator, Frank Bruno's Boxing, Frank Bruno's Boxing (Encore), Frank Bruno's World Championship Boxing, Frankenstein Jnr., Frightmare, Fruit Machine Simulator, Fruit Machine Simulator 2, Fun School 2 for 6-8 Year Olds, Fungus, Galactic Games, Gangster, Gaplus, Gary Lineker's Hot-Shot!, Gauntlet, Gauntlet (Kixx), Gauntlet: The Deeper Dungeons, Ghostbusters, Ghouls, Gilligan's Gold, Glug Glug, Gold or Glory, Golden Axe, Golf, Golf Master, Grand Larceny, Grand Prix Simulator, Graphic Editor, Graphics Editor, Gribbly's Day Out, Gryzor, Guardian, Guardian Angel, Gunstar, Gyroscope, H.A.T.E: Hostile All Terrain Encounter, H.E.R.O., Harvey Headbanger, Headcoach, Hektik, Hektik (alt), Hexpert, Hollywood Poker, Hoodoo Voodoo, Hoppingmad, Horace Goes Skiing, Hunchback, Hungry Horace, Hustler, Huxley Pig, Hyperbowl, I Ball, I Ball II, I-Xera, IO (Into Oblivion), Ikari Warriors, International Rugby Simulator, James Bond 007 in Live and Let Die - The Computer Game, James Bond 007: Licence To Kill, Jeep Command, Jet Set Willy II: The Final Frontier, Joe Blade, Joe Blade 2, Jonah Barrington's Squash, Jonny and the Jimpys, Junior Maths: Spirates / Snowmen, KGB Superspy, KP Skips Action Biker with Clumsy Colin, Kaktus, Kane, Kentilla, Kentucky Racing, Kikstart 2, Kikstart 2 (alt), Kikstart: Off-Road Simulator, Killing Machine, Knight Tyme, Knightmare, Kokotoni Wilf, Konami's Pooyan, Kongo Kong, Krazy Kar, Labyrinth, Lancer Lords, Land of Neverwhere, Lazer Force, Lazer Wheel, Los Angeles Swat, Lotus Esprit Turbo Challenge, Magic Carpet, Majik, Manic Miner, Manic Miner (MAD), Match Point, Metro Cross, Miami Chase, Micro Ball, Mike Read's Computer Pop Quiz, Milk Race, Missile Command, Mission Omega, Monkey Magic, Monopole, Mordon's Quest, More Adventures of Big-Mac the Mad Maintenance Man, Moto X, Motor Mania, Motor Mania (alt), Mr. Wimpy: The Hamburger Game, Munch Mania, Munch Mania (alt), Mushroom Alley, Mystery of the Indus Valley, Nebulus, Neutral Zone, Neutralizor, New York City, Night Racer, Ninja, Nonterraqueous, Oh No!, Oink!, Olympic Skier, On Cue, Operation Thunderbolt, Operation Wolf, Orbitron, Outlaw, P.O.D. - Proof of Destruction, Pacmania, Paint-Box 64, Pakacuda, Panther, Paperboy, Paperboy (alt), Paradroid, Parallax, Park Patrol, Pedro, Penetrator, Periscope Up, Pilot 64, Pinball Wizard, Ping Pong, Pipeline 2, Platoon, Popeye 2, Popeye 3: Wrestle Crazy, Poster Paster, Pro Skateboard Simulator, Prodigy, Professional Ski Simulator, Professional Snooker Simulator, Protium, Prowler, Punchy, Pyjamarama, QUATTRO Adventure, QUATTRO Cartoon, QUATTRO Combat, QUATTRO Fighters, QUATTRO Racers, QUATTRO Super Hits, Quintic Warrior, Raging Beast, Raid over Moscow, Rainbow Islands, Rally Driver, Rambo III, Rambo: First Blood Part II, Realm of Impossibility, Red Heat, Red Max, Renegade, Rescue on Fractalus!, Rigel's Revenge, Rik the Roadie, River Rescue, River Rescue (Alternative), Road Blasters, Road Blasters (Kixx), Road Runner, Road Runner and Wile E. Coyote, Robin to the Rescue, Rock Star Ate My Hamster, Rock'n Wrestle, Rock'n Wrestle (alt), Rollaround, Rollerball, Rollerboard, Rolling Thunder, RoomLord, Rupert and the Ice Castle, Rygar, SMASHED: Strangest Mobile Army Surgical Hospital East of Detroit, S.O.S., Salamander, Scorpion, Se-Kaa of Assiah, Sentinel, Shamus, Silkworm, Skatin' USA, Skool Daze, Slamball, Slap Fight, Slayer, Slimey's Mine, Slinky, Snokie, Solomon's Key, Sorcery, Space Harrier, Space Walk, Speed King, Speedboat Race, Spike in Transilvania, Spitfire, Split Personalities, Spore, Spy vs Spy, Spy vs Spy II: The Island Caper, Spy vs Spy III: Arctic Antics, Squirm, Stallone: Cobra, Star Race, Star Wars: Return of the Jedi, Starlifter, Starquake, Steel, Stellar 7, Stix, Storm, Strangeloop, Street Cred Boxing, Street Gang, Street Surfer, Street Warriors, Strike, Strike Force Cobra, Strip Poker, Strip Poker (CDS), Strip Poker II, Strontium Dog and the Death Gauntlet, Stunt Bike, Stunt Bike Simulator, Sub Hunt, Suicide Express, Summer Games, Summer Games (Kixx), Super Cassette 'B', Super Cycle, Super Gran, Super Hang On, Super League, Super Seymour Saves the Planet, Super Trux, Superkid in Space, T-Bird, Target Renegade, Terra Cresta, Terrormolinos, Test Master, The Action Pack, The Curse of Sherwood, The Election Game, The Growing Pains of Adrian Mole, The Halls of the Things, The Helm, The Human Race, The Last Ninja, The Last V8, The Last V8 (alt), The Legend of the Knucker-Hole, The National, The Newzealand Story, The Power Pack, The Quest for the Golden Egg Cup, The Quest for the Holy Grail, The Very First, The Vindicator, Thomas the Tank Engine & Friends, Thrust, Thrust (alt), Thunder Blade, Thundercats, Thunderforce, Time Traveller, Tomahawk, Tombs of Xeiops, Tornado Low Level, Traffic, Trailblazer, Trivial Fruit, Trollie Wallie, Turbo 64, Turbo Boat Simulator, Turbo Esprit, Turtle Jump, U.F.O., Uridium, Vampire, Vegas Jackpot, Velocipede, Velocipede II, Venom, Wanderer 3D, Wanted! Monty Mole, War Cars Construction Set, War Hawk, Way of the Exploding Fist, Who Dares Wins II, Who Dares Wins II (Alternative), Wilder Westen, Winter Games, Winter Games (Kixx), Wiz Biz, Wizball, Word Feud, World Games, World Series Baseball, Xevious, Yeti, Yie Ar Kung-Fu, Yogi's Great Escape, Zoids, Zolyx, Zone Ranger, Zorro, Zzzzzzz [The Ultimate Tape Archive Team]
nascom_snap: 3D Labyrinth, 3D Maze, Adventure Quest, Asteroids, BLS Pascal V1.2, Breakout, Car Race, Chaser, Colossal Adventure, Double Mastermind, Dungeon Adventure, Eldorado Gold, Eliza, Extension Basic, Fruit Machine, Fruit Machine Game, Galactic Invaders, Galaxian Attack, Galaxy Attack, Gener-80, Graphics ROM Editor, Hangman, Hisoft Pascal 4 V1.0, Hisoft Pascal 4 V1.5, Hisoft Pascal 4 V2.0, HullForth, Invasion, Invasion Earth, Jailbreak in Space, Level 9 Surround, Life, Logichess, Lollypop Lady Trainer, Lords of Time, Lumberjack, Lunar Lander, Monster, Moon Raider, NAS-Calc, NAS-Forth V1.11, NAS-Pen 2.0, Nas-Graphpac 1.0, Nascom Extended Basic, Othello, Pac Man, Piranha, Päck-Männ, React, Retriever 2, Return to Eden, Revenge of the Drosphila, Reversi, Rubic, Sargon Chess v1.2, Sargon Chess v1.3, Serpent, Snowball, Space Invaders, Space Invasion, Space Zap, Spacewar, The Hole in the Wall, Tic-Tac-Toe, V & T Assembler, Xtal Basic 2.2, ZEAP 2.0 [Nigel Barnes]
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